![Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards](https://preview.redd.it/3efcdix972e81.png?auto=webp&s=1370c2553cd2ca64b286c28c6be6df317c84eff2)
Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
![3d meshes - Sometimes can't use the rendered mesh as a collider in Unity? - Game Development Stack Exchange 3d meshes - Sometimes can't use the rendered mesh as a collider in Unity? - Game Development Stack Exchange](https://i.stack.imgur.com/4KzNI.png)
3d meshes - Sometimes can't use the rendered mesh as a collider in Unity? - Game Development Stack Exchange
![Generated mesh collider on a generated mesh becomes a big box instead of taking mesh's shape - Unity Answers Generated mesh collider on a generated mesh becomes a big box instead of taking mesh's shape - Unity Answers](https://answers.unity.com/storage/temp/51425-screen-shot-2015-08-02-at-105925-am.png)